Welcome!

This is the blog home of #kidlitart, a live Twitter chat Thursdays at 9:00 pm Eastern, for children's book illustrators, picture book authors, author/illustrators and friends. Check back weekly to read transcripts, comment on previous chats and suggest topics for upcoming chats.


Thursday, March 29, 2012

Friday, March 16, 2012

Tuesday, March 13, 2012

Guest post: Mark G. Mitchell - Full Sized Dummy Sketches

Please welcome Mark Mitchell to KidLit Art. He is the author-illustrator of the Spur award winning book Raising La Bell. He illustrated for many years for the children's history
magazines Cobblestone and Appleseeds. He teaches an online course on illustrating children's books, Make Your Splashes – Make Your Marks! ( http://howtobeachildrensbookillustrator.com/NewCoursehome2/ ) Visit his blog http://HowToBeAChildrensBookIllustrator.WordPress.Com
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From Scribble to Sketch

Now comes a critical stage for your illustration – turning your tiny thumbnail idea into a full scale drawing.

Your thumbnail was the “scribble sketch” inside the tiny frame you drew – hardly more than one line that expressed the energy, impulse or attitude of your characters and the scene that sprang to life in your mind's eye.

In dashing down the line you were carving up your picture space, riffing your composition. You were finding ways to link gestures together into one abstract linear shape that caught the action of your scene. (The shape itself was a gesture.)

(For information on gesture drawing, see Kimon Nicolaides landmark book The Natural Way to Draw.)

Now you must expand that gesture to fill your larger picture space. You start by trying to recreate your thumbnail – the actual experience of that first gesture scribble, with its impetus, spontaneity and energy.





Now you have to recreate that gestural thumbnail on the larger surface, along with the impetus, the spontaneous energy of your first thumbnail scribble.

But you'll flesh out your gestural lines with solid contour silhouettes and details that will make your picture elements recognizable and believable.

So here it helps to bring in your visual references.

A Google image hunt and freeze-frames from YouTube videos come in handy here, as do the old standby's such as photocopies from other book illustrations, your own photos and sketches, family photo albums, school year books and other peoples' photos in Flickr, and other photo sharing sites.

Remember you're not “copying” anything – you're looking for visual information and inspiration here, edges and contours, silhouette shapes for all of the different puzzle pieces you must fit together for your illustrations. It can be one of the most creative stages of your illustration process, so have fun and get inspired.

Now with your raw material spread out around you (your thumbnail scribble and your references) turn to your larger sheet. It can be tracing paper or copy paper.

Start by drawing your page border, then your picture's border as you think it would appear on the page. Give this perimeter the same “aspect ratio” as your thumbnail sketch.

Consider how you'll fill the space with positive and negative shapes – and
if you want to include a text block in your composition.

Consider the “Golden Section” point on the horizontal of your picture, about 62 percent of the way across. It's often a good place for your illustration's center of interest – the dominant character(s) or main action.

Now with a light pencil mark, draw the horizon or eye level line – a big horizontal across your entire picture surface. It's not a bad idea to let the line run off your illustration in both directions.

Now you've determined the “point of view” that you and your viewer will “come at” this scene from.

You may not need linear perspective for every illustration. But always mark in your horizon or eye level line. It lets your viewer know if she's looking down or up at your scene or “straight on” it.

Keeping the eye level in mind allows you to fit all of your picture's “puzzle pieces” into the space more believably.

Benchmarks in place, you're ready to sketch, block out your scene in one uninterrupted passage.

Start by recreating your experience of each gesture (from your thumbnail). As you draw, feel the poses, actions and interactions inside you as you get them down, left to right.

Try to interlock these gestures, if you can. Link up the impulses, energy, movement and interaction – connect the gestures into one unified line if you can, the way you did your thumbnail.

Carve up the space swiftly and loosely, as you did on your thumbnail, working left to right – until you have it all down in light pencil.

Don't spend more than a minute on this. Don't worry about what it looks like.

You're done blocking in your composition with gesture. You've captured the “inner” lines, the “frozen music” (to borrow Frank Lloyd Wright's definition of architecture) of your story scene.

Erase back some of these gesture lines if you want.

Now comes the stage where you assemble your mosaic of details. Pull your reference all around you so that it's handy and viewable.-- and go right back to express more of your layout, moving left to right as before.

Work on one picture element at a time – consulting your references, articulate, delineate contours, edge details as you move from left to right.

Keep a loose, relaxed, playful attitude. It's the same mindset you had when you riffed out your gesture thumbnail. Enjoy and celebrate these forms as you develop them a little more in their dimensional fullness, adding surface accents and detail.

Keep more attention on your references than your drawing. Don't worry about what your drawing looks like yet.

Don't be distracted, keep moving from left to right. Cover all of the picture space, the whole of it, before you go back to fiddle with a part.


Stay loose. Don't overdraw – or shade your forms. You're not creating your final art here, but the outline (the blueprint) for your painting.

And you'll be done before you know it – with what many feel is the hardest stage of illustration.

Monday, March 12, 2012

#PBDummy Challenge Step 5

CREATE YOUR FULL-SIZE SKETCHES  

Note: This is a repeat of the Step 5 post from the first #PBDummy challenge, available along with the other posts from last year in the handy ebook co-host Wendy Martin put together. Enjoy!

We've arrived at tight pencils: creating (traditionally or digitally) the full-size sketches you'll use as templates for your finished art. We're devoting the biggest chunk of time in the #PBdummy schedule to this stage (eight weeks), because this is where you'll work out all your layout and composition issues, and because these will be the drawings that comprise your dummy--and sell the project.

No pressure!

By now you should be thoroughly familiar with your characters and have a sense of the flow and what needs to go on each spread. You may not have given much thought to the settings, yet. And you'll need to start grappling with the mechanics of the layout: text placement, margins, gutters and bleeds, oh, my!

So there's lots to cover, lots of drawing and second-guessing and general agonizing ahead. But lots of fun, too. You might find it helpful to browse your collection of favorite picture books, to remind yourself of the amazingly diverse art and design solutions used by successful illustrators.

Here are some other sources of inspiration:

Illustrating Children's Books: Creating Pictures for Publication, by Martin Salisbury

The Encyclopedia of Writing and Illustrating Children's Books: From creating characters to developing stories, a step-by-step guide to making magical picture books, by Desdemona McCannon, Sue Thornton and Yadzia Williams

Illustrating Children's Picture Books: Tutorials, Case Studies, Know-How, Inspiration, by Steve Withrow and Lesley Breen Withrow

Show and Tell: Exploring the Fine Art of Children's Book Illustration, by Dilys Evans

Artist to Artist: 23 Major Illustrators Talk to Children About Their Art, compiled by The Eric Carle Museum of Picture Book Art

And three from the immortal Will Eisner:

Graphic Storytelling and Visual Narrative

Comics and Sequential Art

Expressive Anatomy for Comics and Narrative

Friday, March 2, 2012